Naturi wrote:
I think as a community we need to figure out what 2 pieces of tier we are going to use.
Using the new number my ranged officer just calculated for me
Hit int spirit spell crit haste
2.44 0.51 0.21 1.35 0.89 1.04
I have weight all the tier items with and with out hit
http://www.wowhead.com/?compare=46189;4 ... ;1:1:0:0:0http://www.wowhead.com/?compare=46189;4 ... :1:1:0:0:0I think that the items with out weight in hit would be better, later ill compare each tier item with its best hit/none hit non-teir gear
My personal method was to give hit a zero weight (I used Shadowbadger's stat weights instead of Graylo's, but that's neither here nor there, I could re-do my method with different weights), and do three lists: the item for each slot that had the highest score, the item with HIT for each slot that had the highest score, and the balance T8 pieces. Then I compared the score for the hit items and the T8 items to the highest score for that slot... in most cases, that gave me a negative number (unless the overall highest score also had hit rating on it).
I then took the two highest comparative scores (least negative) from my T8 list and plugged it into a 4th list - my suggested BIS. After that, I started plugging in the items from the hit rating list that were the best compared to the overall high score list, until I reached at least 237 hit rating, then filled in the rest of the slots with the item from the high score list.
That methodology may not be the best way of figuring it out - I certainly am not known as a math person by any stretch of the imagination - but it made the most sense to me.
My biggest concern right now is that someone who IS a math person take a look at the 4pc T8 proc and what it's worth, since it appears from people who have tested it on live that the 3 minute internal cooldown that was datamined is not accurate, and there is no ICD. Since most of our T8 pieces are pretty poor in comparison to the best available non-set items, it would be most helpful to know if the value of the proc makes up for that.